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-
- S H O G I Version 0.21E
-
- by Kengo Tsuruzono, August 1990.
-
- This document accompanies Shogi 0.21E, a Shogi playing program for the
- Macintosh. It consists of the following sections:
- - 1 - General Notes
- - 2 - Instructions
- - 3 - Version History
- - 4 - Shogi Rules
- - 5 - Shogi Addresses
-
-
- - 1 - G E N E R A L N O T E S
- ===============================
-
- Finally I have accomplished the task of writing the Think Routine and
- SHOGI version 0.21E has been released. It is still kind of weak though.
- You may feel you are playing with quite a beginner. Anyway, I have
- released this for the people who love Shogi. Have fun with it !
-
- I made this English version on request of several Shogi enthousiastics
- outside Japan and I'm pleased that my program is used in foreign
- countries ! I'm trying to make a stronger version, but please be
- patient. My plans for future versions are:
- + writing a stronger Think Routine.
- + include an option for playing with handicaps.
- + allow saving and restoring games.
- + pronounce the moves using the Macintalk sound driver.
- + display the way the Macintosh is reasoning.
- + automatic recognition of the System, Japanese or other, and subsequent
- selection between Japanese and English menus.
-
- I would welcome remarks and suggestions for improvement. Since I don't
- have a bitnet or internet connection, I ask you to send your comments
- to a friend of mine, Mr. Masamichi Honda, who will forward your mail to
- me. Please send E-mail to: mhonda@ddbj.nig.ac.jp.
-
- ** NOTE **: Under MultiFinder, SHOGI 0.21E will cause a crash when the
- "Apple Menu" is clicked. I'm trying to find out why this happens and
- fix it.
-
- SHOGI 0.21E is freeware, but I retain all rights. You can freely
- distribute the program anywhere you want under the following conditions:
- + Distributing this program for profit is absolutely prohibited.
- + You are not allowed to modify this program, except for your own use.
- + The author will not be held responsible for any problems caused by
- this program.
- + This document (Shogi 0.21E doc) may not be changed and must be
- distributed together with the program Shogi 0.21E.
-
- Kengo Tsuruzono
- Until February 1991: 5-19-8-305, Nagasaki, Toshima-ku, Tokyo 171 JAPAN.
- NiftyServe (in Japan): MAH01603
-
-
- - 2 - I N S T R U C T I O N S
- ==============================
-
- START A GAME
- ------------
-
- Select "New" from the "File" menu to start a new game. You are supposed
- to make the first move as a default. If you want the Macintosh to move
- first, select "Macintosh" from the "First Move" menu before selecting
- "New".
-
- MAKE A MOVE
- -----------
-
- Just drag a piece in order to move it. You can't make illegal moves.
- The Macintosh will check for illegal moves and put the piece back to
- its original square. In case you forgot the rules of movement, "Help"
- from the "Apple" menu will provide you the necessary details. If a
- piece can promote after it has made a move, you will be warned by a
- small flashing sign, which alternatingly displays the characters for
- promotion and non-promotion. You must choose either of these options.
-
- UNDO A MOVE
- -----------
-
- When you happen to make an undesired move, select "Undo" from the
- "Edit" menu after the Macintosh has made its move. You can undo twice
- in a game. You can't undo after checkmate.
-
- SOUND
- -----
-
- You can toggle the sound on and off by using the "Sound" menu.
-
-
- - 3 - V E R S I O N H I S T O R Y
- ===================================
-
- + Version 0.1 (First version of "SHOGI")
- The Think Routine only checked whether moves were correct. Moves were
- generated in a random fashion.
- + Version 0.2
- The Think Routine REALLY thinks, but is still kind of weak.
- + Version 0.21
- Minor upgrade.
- + Version 0.21E
- Provisional English version. Menus are changed from Japanese
- to English.
-
-
- - 4 - S H O G I R U L E S
- ===========================
-
- The following rules have been compiled by Chris Sterritt and Pieter
- Stouten and have last been revised on 28-th June 1990.
-
- GENERAL
- -------
-
- Shogi is a Japanese board game played by two players.
- The object of the game is to capture the opponent's King.
- Shogi is played on a nine-by-nine board. The vertical rows are called
- files, the horizontal ones ranks or just rows. Each player has twenty
- pieces (with Japanese names in parentheses): one King (O-sho), two Gold
- Generals (Kin-sho), two Silver Generals (Gin-sho), two kNights (Kei-ma),
- two Lances (Kyo-su), one Rook (Hi-sha), one Bishop (Kaku-gyo) and nine
- Pawns (Ho-hei).
- The player moving up the board and making the first move is referred to
- as black and his opponent white, although in Shogi sets all pieces have
- the same colour. They are differentiated only in direction: pieces
- pointing away from a player are his. The pieces lie flat on the board
- and have their Japanese name written on them.
-
- THE MOVES
- ---------
-
- King (O-sho): one step in any direction per move.
- Gold (Kin-sho): one step per move any way except diagnoally backward
- (as a king but not diagonally backward).
- Silver (Gin-sho): one step per move forwards or diagonally.
- (as a king but not sideways or vertically backward)
- Knight (Kei-ma): one step to left or right, and two steps forward
- (the only piece which may jump over other pieces).
- Lance (Kyo-su): moves forward any distance.
- Rook (Hi-sha): moves vertically or horizontally any distance.
- Bishop (Kaku-gyo): moves diagonally any distance.
- Pawn (Ho-hei): one step forward.
-
- Apart from the King and the Gold General all pieces can promote:
- Silver (Gin-sho) -> Promoted Silver (Nari-gin)
- Knight (Kei-ma) -> Promoted Knight (Nari-kei)
- Lance (Kyo-su) -> Promoted Lance (Nari-kyo)
- Rook (Hi-sha) -> Promoted Rook or Dragon King (Ryu-o)
- Bishop (Kaku-gyo) -> Promoted Bishop or Dragon Horse (Ryu-ma)
- Pawn (Ho-hei) -> Promoted Pawn or Tokin (To or To-kin)
- After promotion their moves are as follows:
- + Promoted Silver, promoted kNight, promoted Lance and promoted Pawn
- all move as a Gold.
- + The promoted Rook in addition to the moves of the unpromoted Rook can
- move one step in the diagonal directions. It either moves like a Rook
- or like a King.
- + The promoted Bishop in addition to the moves of the unpromoted Bishop
- can move one step horizontally or vertically. It either moves like a
- Bishop or like a King.
-
- PROMOTION
- ---------
-
- The three rows furthest away from a player are called the promotion
- zone. Apart from the King and the Gold, any piece can be promoted to a
- more powerful piece when it makes a move completely or partly in the
- promotion zone. So, when a piece moves into, out of or fully inside the
- promotion zone it may be promoted upon completion of its move.
- Promotion is optional, provided that the piece still can make a legal
- move in case it is not promoted: if a Pawn or a Lance move to the last
- row, or a Knight moves to either of the last two rows, it must be
- promoted. In Shogi sets promoting a piece is done by turning this piece
- upside down. Its promoted name is written on its other side.
-
- CAPTURING AND DROPPING PIECES
- -----------------------------
-
- When one piece moves onto the same square as an opponent's piece, the
- opponent's piece is captured. All pieces capture in the same way that
- they move. Captured pieces become part of the capturer's force. In a
- later move, instead of moving a piece on the board, a player may put a
- piece that he has captured from his opponent back onto the board, in an
- empty square. This is called dropping a piece. Pieces are always
- dropped unpromoted: if a promoted piece is captured, it reverts to its
- unpromoted rank. Pieces may be dropped on any empty square on the board
- with only three restrictions:
- 1) After dropping a piece it must be able to make a legal move. This
- applies to Pawns, Knights or Lances. They may not be dropped onto a
- square from which they will never be able to move.
- 2) Attacking the King by dropping a Pawn on the square in front of him
- is not allowed if the King cannot prevent being captured on the
- following move. To use the Chess expression: checkmating the King
- with a Pawn drop is prohibited.
- 3) A pawn may only be dropped on a file (vertical row) if there is no
- other unpromoted pawn of the same player on that file.
-
- DRAWS
- -----
-
- The game of Shogi has very few draws (roughly 1 percent), mainly
- because of the possibility to drop pieces. Draws cannot be offered and
- can arise from two situations:
- 1) A position (including the pieces in hand) occurs 4 times with the
- same player to move ("Sennichite"). However, if this is caused by
- consecutive checks (direct attacks on the King, threatening to
- capture it on the next move) by one side, the player giving these
- checks loses the game.
- 2) Both players have moved their King into the the promotion zone (or
- they cannot be prevented to do so) and the Kings cannot be given
- check. In that case the players may decide to count their pieces
- where the King does not count, the Rook and Bishop count as 5
- points, and all other pieces as one point. Promotion is
- disregarded. If both players have at least 24 points the game is a
- draw ("Jishogi"). If a player has less, he loses the game. Of
- course, a player can refuse to count pieces when he still has
- mating chances or chances to gain material which would affect the
- outcome of the counting. There is no strict rule about what to do
- if this is not the case, but nonetheless a player refuses to count
- up (e.g. because he does not have enough points for a draw). It has
- been generally accepted that in such a case the game ends and the
- pieces are counted after one player has managed to get all his
- pieces protected in the promotion zone.
-
-
- - 5 - S H O G I A D D R E S S E S
- ===================================
-
- SHOGI ORGANIZATIONS
- -------------------
-
- + Nihon Shogi Renmei (Japanese Shogi Association), 2-39-9 Sendagaya,
- Shibuya-ku, Tokyo, Japan. Fax +81-3-404-7301.
- + FESA (Federation of European Shogi Associations).
- - President: John Hall, 6 Rue Maryse Bastie, 59130 Lambersart, France.
- - Secretary: Reijer Grimbergen, Oude Groenewoudseweg 162, 6524 WD
- Nijmegen, The Netherlands. E-mail: grimbergen@kunpv1.psych.kun.nl.
- + Postal Shogi League (snail-mail). Phil Holland, coordinator,
- 11 Honeyway, Royston, Herts SG8 7ES, England. Tel. +44-763 244 497.
-
- SHOGI MATERIAL
- --------------
-
- + Die Spielekiste (books and sets), Gesellschaftsstrasse 15,
- 4750 Unna, West Germany. Tel. +49-2303-22442.
- + George F. Hodges (books, sets, magazines), P.O. Box 77, Bromley,
- Kent BR1 2WT, England. Tel. +44-81-468 7050, Fax +44-81-295 1550.
- + The Ishi Press, Inc. (books and magazines), CPO Box 2126, Tokyo, Japan.
- + Ishi Press International (books and magazines), 1400 Shoreline
- Boulevard, Building A7, Mountain View, CA 94043, USA.
-
- E-MAIL ADDRESSES
- ----------------
-
- + mhonda@ddbj.nig.ac.jp: Masamichi Honda (communication to Mr. Tsuruzono).
- + shogi-l@technion.bitnet: The Shogi Discussion List (SHOGI-L).
- + grimbergen@kunpv1.psych.kun.nl: Reijer Grimbergen (FESA secretary).
- + ccsm1al@technion.bitnet: Robert (Al) Hartshorn (co-owner SHOGI-L).
- + chris@adms-rad.unisys.com: Chris Sterritt (co-owner SHOGI-L).
- + stouten@embl.bitnet: Pieter Stouten (co-owner SHOGI-L).
-